CHARACTER DEV

Dived deep into modeling, sculpting and texturing on this one. I learned about mesh flow, costume design and the workflow between Maya, Zbrush, Marvelous Designer and Substance Painter.

Check it out.

Studio: personal
Tools: maya, zbrush, marvelous designer, substance painter, nuke, headus UVLayout, redshift

TURN AROUNDS

WORK PROCESS
– base model created in Maya
– details sculpted in Zbrush
– remeshed in Maya with the Quad Draw tool
– costume created in Marvelous Designer
– textures done in Substance Painter
– rendered in Redshift

project inspired by concept art of Siwoo Kim and Qiushi Zhang

Cape simulation test

© 2020 Christoph Gabathuler

Christoph.ga@gmail.com